
p3c4: this run needs improvement, sub-4:00 possible. the only pain in the ass while running this level is Max who usually gets killed somewhere near the end p. Also fall canceling works wonders here too. p2c6: a lot of shortcuts that Acapulco found out. anyway, despite what dex says, the shorcut in the beginning is just crazy hard :D. p2c4: dex was going to improve this but quit, he had some problems with the jump after those 3 shotgun guys which open that one door for you ). I can't promise anything because some things are luck based, like some enemy luring stuff. I'll probably get back to this one too because I just wanna get that 0:00 ). The original one was 0:30 and here we are with 0:03. p2c1: most improved speedrun on sda if you look at the percentages. couple seconds improvement possible here with better bullet usage. p1c2: It doesn't really matter how you play before the end fight because the timer reaches zero there. thanks dex for finding/checking this out. rolling: rolling after you jump on top of something and letting Max slide a bit in the air is marginally faster than just running. fall cancelling: dex discovered this one of the most obvious tricks around :p. fallingobjects: (not used in any runs) throw a box down from a skyscaper and jump on top of it right before it hits the ground and jump again, Max is not hurt from the fall if you do it right. cutscenejump: do a bullet-dodge jump or a roll to a cutscene, the timer stops but Max moves forward.
slow-down-speed-up: some time-based events go faster if you slow the game down by doing the bullet-time super-reload.Triplejump: jump on top of something while changing weapons like before and jump again.
change from pistols to shotgun or backwards and jump at the same time. It's gonna be tough but might be possible. Hopefully we'll get this game sub-20:00 someday so I can quit doing New York Minute runs :p. Obviously I knew many records needed improving simply because they were too old. Also, thanks dex for accepting my challenge, you really brought my records up to a new standard. Thanks a lot to Acapulco for those countless shortcuts and of course the triplejumping technique, I never would have thought there was somebody who loved this game as much as I do ). Some of the levels have gone a long way, in the beginning I thought sub-3:00 p3c8 was very hard and now its 1:09. The oldest runs on the site date as far back as 2005. I've been speedrunning Max Payne 2 for a long time. Note: Timing is calculated from the in game timer, time from "best time" screen is used.įirst of all, many thanks goes to Radix, nate, mikwuyma, DJGrenola and the rest of SDA crew for keeping up the awesome site!
Individual-levels run of New York Minute mode, Easy skill in 0:17:08.83: